If you collect DLC, 1.3+, or SLDF chassis, you can reach the target without getting all the base game chassis. Mech Chassis - This has a "displayed" maximum that accounts for 55 of the original, base game chassis.Mechwarrior Experience - You get 1 point for every 50xp gained by your mechwarriors.Īlso note that some "limited" categories allow for a variety of ways to reach the target goal.Contracts - You get 50 points for every level of contract difficulty you complete.You can never get more than those 35.Įxamples of categories without limits on in-game content but that are capped to certain level: Argo Upgrades - There are 35 upgrades available to the Argo.You can never receive this award more than four times. Weight Class Completion - There are only 4 weight classes.Those that have a defined limit based on in-game content.Įxamples of categories with limits based on in-game content:.Scoring Mechanicsīased on scores that have been reported and the "way" the JSON file is laid out, it appears there are two types of categories: #BATTLETECH FLASHPOINT KURITA SHOP UPDATE#Update 1.6.2 changed the minimum possible DSM from 0.50 to 0.05 which means that games started prior to update 1.6 will have their DSM set to 0.05 and scores will be modified accordingly. Update 1.6.2 - Change to Difficulty Score multiplier #BATTLETECH FLASHPOINT KURITA SHOP FULL#To take full advantage of the DSM values, you need to start a new career. This means that, for example the Mech Weight Class Completion category will grant you 10,000 points per completed weight class at "maximum" difficulty but only 5,000 points per weight class at minimum difficulty.Ĭareer-mode games that were started BEFORE update 1.6 do NOT have values associated with the difficulty settings and, as a result, DO NOT REFLECT THE ACTUAL Difficulty Score Multiplier of the settings. This is a DIRECT Multiplier and not 'bonus' points on top of the regular points. There is no benefit to starting easy and spiking the difficulty in the end game, nor starting hard and making the game easier. Score Multiplier is based on the LOWEST settings that you have EVER applied to the game. Update 1.6 - Addition of Difficulty Score Multiplier Some folks don't quite understand how it "works" (UPDATE: turns I'm one of them because it doesn't make sense). Some people think it's broken because certain ratings "can't be obtained". #BATTLETECH FLASHPOINT KURITA SHOP CODE#What kind of playstyle will you have in the new Flashpoint missions? Will you take a darker path or stay true to your code of honor? Battletech Flashpoint Will test your convictions.Career Scoring is a touchy subject. All sorts of new tasks will push your mercenary and mech-battling skills to the limits. Be ready for any kind of encounter!Īs if that wasn't enough, there are new kinds of missions, new mechs to wield, and new surprises just waiting for you. Such as having to do multiple battles without healing, or having a "weight limit" on some missions. You'll need to be ready for what's coming, else you'll be slaughtered. This allows you to dive even deeper into the universe, and see more as you battle.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and each of these flashpoints are tough as nails. For these are short stories and missions that connect together via all the things you do and did in Battletech. How much more? How about 30 hours more content? The real addition to the game is the titular Flashpoints. With it comes new gameplay, depth, loads more content for you to do. What is Battletech Flashpoint? Well, it's the first expansion for the title. But, if you're done with the game, and are looking for more to do, then you're in luck! For now, there's more content via Battletech Flashpoint! Battletech brought back a long-beloved franchise to the video game world, and with it, a whole new reason to appreciate mechanized combat.
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